<?xml version="1.0" encoding="iso-8859-1"?>
<root release="Foundry" version="GCA-7">
<character>
<name type="string">Diana De Len</name>
<portrait type="string"></portrait>

<abilities>

<skilllist>
<id-00001>
<name type="string">Acting</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B174</pageref>
<parentuuid></parentuuid>
<uuid>k168</uuid>
</id-00001>
<id-00002>
<name type="string">Area Knowledge (local)</name>
<type type="string">IQ/E</type>
<level type="number">14</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B176</pageref>
<parentuuid></parentuuid>
<uuid>k189</uuid>
</id-00002>
<id-00003>
<name type="string">Disguise/TL7 (Human)</name>
<type type="string">IQ/A</type>
<level type="number">14</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B187</pageref>
<parentuuid></parentuuid>
<uuid>k169</uuid>
</id-00003>
<id-00004>
<name type="string">Driving/TL7 (Automobile)</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B188</pageref>
<parentuuid></parentuuid>
<uuid>k170</uuid>
</id-00004>
<id-00005>
<name type="string">Driving/TL7 (Motorcycle)</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B188</pageref>
<parentuuid></parentuuid>
<uuid>k171</uuid>
</id-00005>
<id-00006>
<name type="string">Explosives/TL7 (Demolition)</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B194</pageref>
<parentuuid></parentuuid>
<uuid>k172</uuid>
</id-00006>
<id-00007>
<name type="string">Fast-Draw (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B194</pageref>
<parentuuid></parentuuid>
<uuid>k184</uuid>
</id-00007>
<id-00008>
<name type="string">Guns/TL7 (Pistol)</name>
<type type="string">DX/E</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B198</pageref>
<parentuuid></parentuuid>
<uuid>k173</uuid>
</id-00008>
<id-00009>
<name type="string">Holdout</name>
<type type="string">IQ/A</type>
<level type="number">15</level>
<relativelevel type="string">IQ+2</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B200</pageref>
<parentuuid></parentuuid>
<uuid>k174</uuid>
</id-00009>
<id-00010>
<name type="string">Karate</name>
<type type="string">DX/H</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B203</pageref>
<parentuuid></parentuuid>
<uuid>k175</uuid>
</id-00010>
<id-00011>
<name type="string">Knife</name>
<type type="string">DX/E</type>
<level type="number">13</level>
<relativelevel type="string">DX+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B208</pageref>
<parentuuid></parentuuid>
<uuid>k176</uuid>
</id-00011>
<id-00012>
<name type="string">Lockpicking/TL7</name>
<type type="string">IQ/A</type>
<level type="number">14</level>
<relativelevel type="string">IQ+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B206</pageref>
<parentuuid></parentuuid>
<uuid>k177</uuid>
</id-00012>
<id-00013>
<name type="string">Merchant</name>
<type type="string">IQ/A</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B209</pageref>
<parentuuid></parentuuid>
<uuid>k178</uuid>
</id-00013>
<id-00014>
<name type="string">Observation</name>
<type type="string">Per/A</type>
<level type="number">16</level>
<relativelevel type="string">Per+3</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B211</pageref>
<parentuuid></parentuuid>
<uuid>k179</uuid>
</id-00014>
<id-00015>
<name type="string">Savoir-Faire (High Society)</name>
<type type="string">IQ/E</type>
<level type="number">13</level>
<relativelevel type="string">IQ+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k180</uuid>
</id-00015>
<id-00016>
<name type="string">Scrounging</name>
<type type="string">Per/E</type>
<level type="number">14</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B218</pageref>
<parentuuid></parentuuid>
<uuid>k181</uuid>
</id-00016>
<id-00017>
<name type="string">Sex Appeal (Human)</name>
<type type="string">HT/A</type>
<level type="number">15</level>
<relativelevel type="string">HT+3</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B219, S224</pageref>
<parentuuid></parentuuid>
<uuid>k185</uuid>
</id-00017>
<id-00018>
<name type="string">Shadowing</name>
<type type="string">IQ/A</type>
<level type="number">15</level>
<relativelevel type="string">IQ+2</relativelevel>
<points type="number">8</points>
<text type="string"></text>
<pageref type="string">B219</pageref>
<parentuuid></parentuuid>
<uuid>k182</uuid>
</id-00018>
<id-00019>
<name type="string">Stealth</name>
<type type="string">DX/A</type>
<level type="number">14</level>
<relativelevel type="string">DX+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B222</pageref>
<parentuuid></parentuuid>
<uuid>k187</uuid>
</id-00019>
<id-00020>
<name type="string">Swimming</name>
<type type="string">HT/E</type>
<level type="number">12</level>
<relativelevel type="string">HT+0</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k183</uuid>
</id-00020>
<id-00021>
<name type="string">Tactics</name>
<type type="string">IQ/H</type>
<level type="number">11</level>
<relativelevel type="string">IQ-2</relativelevel>
<points type="number">1</points>
<text type="string"></text>
<pageref type="string">B224</pageref>
<parentuuid></parentuuid>
<uuid>k186</uuid>
</id-00021>
<id-00022>
<name type="string">Tracking</name>
<type type="string">Per/A</type>
<level type="number">14</level>
<relativelevel type="string">Per+1</relativelevel>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B226</pageref>
<parentuuid></parentuuid>
<uuid>k188</uuid>
</id-00022>
</skilllist>

</abilities>


<attributes>
<strength type="number">11</strength>
<strength_points type="number">10</strength_points>
<dexterity type="number">13</dexterity>
<dexterity_points type="number">60</dexterity_points>
<intelligence type="number">13</intelligence>
<intelligence_points type="number">60</intelligence_points>
<health type="number">12</health>
<health_points type="number">20</health_points>
<hitpoints type="number">11</hitpoints>
<hitpoints_points type="number">0</hitpoints_points>
<hps type="number">11</hps>
<will type="number">12</will>
<will_points type="number">-5</will_points>
<perception type="number">13</perception>
<perception_points type="number">0</perception_points>
<fatiguepoints type="number">12</fatiguepoints>
<fatiguepoints_points type="number">0</fatiguepoints_points>
<fps type="number">12</fps>
<basiclift type="string">24</basiclift>
<onehandedlift type="string">48</onehandedlift>
<twohandedlift type="string">192</twohandedlift>
<shove type="string">288</shove>
<carryonback type="string">360</carryonback>
<shiftslightly type="string">1200</shiftslightly>
<frightcheck type="string">14</frightcheck>
<tastesmell type="string">13</tastesmell>
<touch type="string">13</touch>
<vision type="string">16</vision>
<hearing type="string">13</hearing>
<thrust type="string">1d-1</thrust>
<swing type="string">1d+1</swing>
<basicspeed type="string">6.25</basicspeed>
<basicspeed_points type="number">0</basicspeed_points>
<basicmove type="string">6</basicmove>
<basicmove_points type="number">0</basicmove_points>
<move type="string">6</move>
</attributes>


<combat>
<enc0_dodge type="number">10</enc0_dodge>
<enc1_dodge type="number">9</enc1_dodge>
<enc2_dodge type="number">8</enc2_dodge>
<enc3_dodge type="number">7</enc3_dodge>
<enc4_dodge type="number">6</enc4_dodge>
<dodge type="number">10</dodge>
<parry type="number">9</parry>
<block type="number">7</block>
<dr type="string">0</dr>

<meleecombatlist>
<id-00001>
<name type="string">Bite</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Bite</name>
<level type="number">13</level>
<damage type="string">1d-2 cr</damage>
<reach type="string">C</reach>
<parry type="string">No</parry>
</id-00001>
</meleemodelist>
</id-00001>
<id-00002>
<name type="string">Karate</name>
<st type="string"></st>
<cost type="string">0</cost>
<weight type="string">0</weight>
<text type="string"></text>
<tl type="string"></tl>
<meleemodelist>
<id-00001>
<name type="string">Punch</name>
<level type="number">14</level>
<damage type="string">1d cr</damage>
<reach type="string">C</reach>
<parry type="string">11</parry>
</id-00001>
<id-00002>
<name type="string">Kick</name>
<level type="number">12</level>
<damage type="string">1d+1 cr</damage>
<reach type="string">C,1</reach>
<parry type="string">No</parry>
</id-00002>
</meleemodelist>
</id-00002>
<id-00003>
<name type="string">Stiletto</name>
<st type="string">5</st>
<cost type="string">80</cost>
<weight type="string">0.25</weight>
<text type="string"></text>
<tl type="string">3</tl>
<meleemodelist>
<id-00001>
<name type="string">Knife</name>
<level type="number">13</level>
<damage type="string">1d-1 imp</damage>
<reach type="string">C</reach>
<parry type="string">9</parry>
</id-00001>
<id-00002>
<name type="string">Main-gauche</name>
<level type="number">9</level>
<damage type="string">1d-1 imp</damage>
<reach type="string">C</reach>
<parry type="string">8F</parry>
</id-00002>
</meleemodelist>
</id-00003>
</meleecombatlist>


<rangedcombatlist>
<id-00001>
<name type="string">Izhmekh PM, 9x18mm (Silenced)</name>
<st type="string">8</st>
<bulk type="number">-2</bulk>
<lc type="string">3</lc>
<text type="string"></text>
<tl type="string">7</tl>
<rangedmodelist>
<id-00001>
<name type="string"></name>
<level type="number">14</level>
<damage type="string">2d pi</damage>
<acc type="number">2</acc>
<range type="string">110/1200</range>
<rof type="string">3</rof>
<shots type="string">8+1(3)</shots>
<rcl type="number">2</rcl>
</id-00001>
</rangedmodelist>
</id-00001>
</rangedcombatlist>


<protectionlist>
<bodyplan type="string">Humanoid</bodyplan>
<id-00001>
<location type="string">Eyes</location>
<dr type="string">0</dr>
</id-00001>
<id-00002>
<location type="string">Neck</location>
<dr type="string">0</dr>
</id-00002>
<id-00003>
<location type="string">Skull</location>
<dr type="string">2</dr>
</id-00003>
<id-00004>
<location type="string">Face</location>
<dr type="string">0</dr>
</id-00004>
<id-00005>
<location type="string">Torso</location>
<dr type="string">0</dr>
</id-00005>
<id-00006>
<location type="string">Groin</location>
<dr type="string">0</dr>
</id-00006>
<id-00007>
<location type="string">Arms</location>
<dr type="string">0</dr>
</id-00007>
<id-00008>
<location type="string">Hands</location>
<dr type="string">0</dr>
</id-00008>
<id-00009>
<location type="string">Legs</location>
<dr type="string">0</dr>
</id-00009>
<id-00010>
<location type="string">Feet</location>
<dr type="string">1*</dr>
</id-00010>
</protectionlist>

</combat>


<encumbrance>
<enc_0 type="number">1</enc_0>
<enc_1 type="number">0</enc_1>
<enc_2 type="number">0</enc_2>
<enc_3 type="number">0</enc_3>
<enc_4 type="number">0</enc_4>
<enc0_weight type="string">24</enc0_weight>
<enc1_weight type="string">48</enc1_weight>
<enc2_weight type="string">72</enc2_weight>
<enc3_weight type="string">144</enc3_weight>
<enc4_weight type="string">240</enc4_weight>
<enc0_move type="string">6</enc0_move>
<enc1_move type="string">4</enc1_move>
<enc2_move type="string">3</enc2_move>
<enc3_move type="string">2</enc3_move>
<enc4_move type="string">1</enc4_move>
<enc0_dodge type="number">10</enc0_dodge>
<enc1_dodge type="number">9</enc1_dodge>
<enc2_dodge type="number">8</enc2_dodge>
<enc3_dodge type="number">7</enc3_dodge>
<enc4_dodge type="number">6</enc4_dodge>
</encumbrance>


<traits>
<race type="string">Human</race>
<height type="string"></height>
<weight type="string"></weight>
<age type="string"></age>
<appearance type="string">Reluctant KGB Tail</appearance>
<sizemodifier type="string">0</sizemodifier>
<reach type="string">0</reach>

<adslist>
<id-00001>
<name type="string">Acute Vision (3)</name>
<points type="number">6</points>
<text type="string"></text>
<pageref type="string">B35</pageref>
<parentuuid></parentuuid>
<uuid>k150</uuid>
</id-00001>
<id-00002>
<name type="string">Albanian (Accented)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k161</uuid>
</id-00002>
<id-00003>
<name type="string">Appearance (Beautiful)</name>
<points type="number">12</points>
<text type="string"></text>
<pageref type="string">B21</pageref>
<parentuuid></parentuuid>
<uuid>k151</uuid>
</id-00003>
<id-00004>
<name type="string">Combat Reflexes</name>
<points type="number">15</points>
<text type="string"></text>
<pageref type="string">B43</pageref>
<parentuuid></parentuuid>
<uuid>k152</uuid>
</id-00004>
<id-00005>
<name type="string">Croatian (Accented)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k162</uuid>
</id-00005>
<id-00006>
<name type="string">English (Native)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k159</uuid>
</id-00006>
<id-00007>
<name type="string">French (Accented)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k163</uuid>
</id-00007>
<id-00008>
<name type="string">Language Talent</name>
<points type="number">10</points>
<text type="string"></text>
<pageref type="string">B65</pageref>
<parentuuid></parentuuid>
<uuid>k153</uuid>
</id-00008>
<id-00009>
<name type="string">Montenegrin (Accented)</name>
<points type="number">2</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k160</uuid>
</id-00009>
<id-00010>
<name type="string">Night Vision (3)</name>
<points type="number">3</points>
<text type="string"></text>
<pageref type="string">B71</pageref>
<parentuuid></parentuuid>
<uuid>k154</uuid>
</id-00010>
<id-00011>
<name type="string">Russian (Native) (Native Language)</name>
<points type="number">0</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k155</uuid>
</id-00011>
<id-00012>
<name type="string">Spanish (Native)</name>
<points type="number">4</points>
<text type="string"></text>
<pageref type="string">B24</pageref>
<parentuuid></parentuuid>
<uuid>k158</uuid>
</id-00012>
</adslist>


<disadslist>
<id-00001>
<name type="string">Duty (KGB) (15 or less (almost always)) (Extremely Hazardous)</name>
<points type="number">-20</points>
<text type="string"></text>
<pageref type="string">B134</pageref>
<parentuuid></parentuuid>
<uuid>k165</uuid>
</id-00001>
<id-00002>
<name type="string">Guilt Complex</name>
<points type="number">-5</points>
<text type="string"></text>
<pageref type="string">B137</pageref>
<parentuuid></parentuuid>
<uuid>k167</uuid>
</id-00002>
<id-00003>
<name type="string">Reluctant</name>
<points type="number">-1</points>
<text type="string"></text>
<pageref type="string">B163</pageref>
<parentuuid></parentuuid>
<uuid>k164</uuid>
</id-00003>
</disadslist>


<culturalfamiliaritylist>
</culturalfamiliaritylist>


<languagelist>
<id-00001>
<name type = "string">Albanian</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">2</points>
</id-00001>
<id-00002>
<name type = "string">Croatian</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">2</points>
</id-00002>
<id-00003>
<name type = "string">English</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">4</points>
</id-00003>
<id-00004>
<name type = "string">French</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">2</points>
</id-00004>
<id-00005>
<name type = "string">Montenegrin</name>
<spoken type = "string">Accented</spoken>
<written type = "string">Accented</written>
<points type = "number">2</points>
</id-00005>
<id-00006>
<name type = "string">Russian (Native)</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">0</points>
</id-00006>
<id-00007>
<name type = "string">Spanish</name>
<spoken type = "string">Native</spoken>
<written type = "string">Native</written>
<points type = "number">4</points>
</id-00007>
</languagelist>

<reactionmodifiers>
,+4 from 'Appearance',,,,,+1 from 'Merchant' when buying or selling
</reactionmodifiers>

<tl type = "string">7</tl>
<tl_points type = "number">0</tl_points>
</traits>


<inventorylist>
<id-00001>
<isidentified type="number">1</isidentified>
<name type="string">Izhmekh PM, 9x18mm (Silenced)</name>
<count type="number">1</count>
<cost type="string">250</cost>
<weight type="number">1.8</weight>
<location type="string"></location>
<notes type="formattedtext">TL:7 LC:3 Ammo:0.3 lb. Damage:2d pi Acc:2 Range:110/1200 RoF:3 Shots:8+1(3) ST:8 Bulk:-2 Rcl:2 Skill:Guns (Pistol)</notes>
<carried type="number">2</carried>
<pageref type="string">HT101</pageref>
<parentuuid></parentuuid>
<uuid>k194</uuid>
</id-00001>
<id-00002>
<isidentified type="number">1</isidentified>
<name type="string">Ordinary Clothes (Status +1)</name>
<count type="number">1</count>
<cost type="string">240</cost>
<weight type="number">2</weight>
<location type="string"></location>
<notes type="formattedtext">One complete outfit, ranging in quality from castoff rags to designer fashions, depending on Status. At minimum: undergarments, plus a tunic, blouse, or shirt with hose, skirt, or trousers - or a long tunic, robe or dress - and suitable footwear. 20% of cost of living; 2lbs.</notes>
<carried type="number">2</carried>
<pageref type="string">B266</pageref>
<parentuuid></parentuuid>
<uuid>k191</uuid>
</id-00002>
<id-00003>
<isidentified type="number">1</isidentified>
<name type="string">Shoes</name>
<count type="number">1</count>
<cost type="string">40</cost>
<weight type="number">2</weight>
<location type="string">Feet</location>
<notes type="formattedtext">TL:1 LC: DR:1* Locations: Feet Notes:  [3] -1 DR vs. impaling.</notes>
<carried type="number">2</carried>
<pageref type="string">LT:IA16</pageref>
<parentuuid></parentuuid>
<uuid>k190</uuid>
</id-00003>
<id-00004>
<isidentified type="number">1</isidentified>
<name type="string">Stiletto</name>
<count type="number">1</count>
<cost type="string">80</cost>
<weight type="number">0.25</weight>
<location type="string"></location>
<notes type="formattedtext">TL:3 LC:4 \par [Mode:knife Damage:thr-1 imp Reach:C Parry:-1 ST:5 Skill:Knife Notes:[6]] \par [Mode:main-gauche Damage:thr-1 imp Reach:C Parry:0F ST:5 Skill:Main-Gauche Notes:[6]], [6] Reduce penalty for targeting chinks in armor (p. B400) by -2. </notes>
<carried type="number">2</carried>
<pageref type="string">MA228</pageref>
<parentuuid></parentuuid>
<uuid>k192</uuid>
</id-00004>
</inventorylist>

<pointtotals>
<attributes type="number">145</attributes>
<ads type="number">62</ads>
<disads type="number">-25</disads>
<quirks type="number">-1</quirks>
<skills type="number">68</skills>
<spells type="number">0</spells>
<powers type="number">0</powers>
<others type="number">0</others>
<totalpoints type="number">249</totalpoints>
<unspentpoints type="number">-99</unspentpoints>
</pointtotals>

</character>
</root>